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UnrealMatinee, the system for keyframing properties over time and creating in-game cinematics, features:
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- Track-based non-linear style editing system with support for controlling object movement and animation, playing audio, modifying properties, cutting between cameras, toggling
particles, field-of-view, and much more.
- Integrated Curve Editor allows for precise control of keyframed motion and properties over time. You can manipulate specific curve channels, adjust control point
tangents and flatten or break curves.
- Preview your animations completely in-editor for real-time feedback. You can also 'scrub' the sequence to instantly view specific regions.
- Standard transport timecode support (MM:SS:FF), as well as robust support for frame-rate specific media (film, NTSC, PAL, etc.).
- Post processing effects such as fades, depth of field, bloom and color filtering effects can be easily animated and fine-tuned for each camera shot. Also, 'slow mo' tracks can be
used for freeform time shifting.
- Export scenery, animation curves and actor transformations for use with stand-alone animation software such as 3ds Max. You can then import changes to actor animation and camera
motion back into UnrealMatinee!
- Organizational features for complex cinematic sequences. You can group animation tracks into folders, or create customized filter tabs that allow you to quickly switch between
groups while working.
- UnrealMatinee isn't only for cinematic cut-scenes. You can use it to animate interactive, physical objects in the game such as doors or platforms. Animation sequences can easily be
reused by multiple objects in a level.
- Robust user interface with support for loop ranges, key/time snapping, playback speed controls, color-coded tracks, automatic key reduction, copy/paste and undo/redo.
- Create 'camera animations' which can be used to posses the in-game camera for immersive cinematic effects and interesting camera angles. Also, you can setup simple orientation
constraints (Look At target).
- Supports binding multiple actors to a single Matinee animation group. For example, you could smoothly dim 10 lights in your level, all at once.
- Any property can trivially be exposed for UnrealMatinee to control! Also, new types of animation tracks can easily be added.

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