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The Unreal Physics system features:

  • Powered by NVIDIA PhysX.
  • Rigid body physics system supporting player interaction with physical game objects, ragdoll character animation, complex vehicles, and dismemberable objects.
  • Cloth simulation.
  • Soft body simulation.
  • 'Physical Material' system that allows per-object or per-surface properties such as friction, sounds and effects.
  • Physics-driven sound.
  • Fully integrated support for physics-based vehicles, including player control, AI, and networking.
  • Gameplay-driven physical animation – capable of driving physics based on animation, and blending the results in many ways.
  • Unreal PhAT, the visual physics modeling tool built into UnrealEd that supports creation of optimized collision primitives for models and skeletal animated meshes; constraint editing; and interactive physics simulation and tweaking in-editor.
  • Fracture tool in UnrealEd allows you to take a mesh and break it into pieces.