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The Unreal Physics system features:
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- Powered by NVIDIA PhysX.
- Rigid body physics system supporting player interaction with physical game objects, ragdoll character animation, complex vehicles, and dismemberable objects.
- Cloth simulation.
- Soft body simulation.
- 'Physical Material' system that allows per-object or per-surface properties such as friction, sounds and effects.
- Physics-driven sound.
- Fully integrated support for physics-based vehicles, including player control, AI, and networking.
- Gameplay-driven physical animation – capable of driving physics based on animation, and blending the results in many ways.
- Unreal PhAT, the visual physics modeling tool built into UnrealEd that supports creation of optimized
collision primitives for models and skeletal animated meshes; constraint editing; and interactive physics simulation and tweaking in-editor.
- Fracture tool in UnrealEd allows you to take a mesh and break it into pieces.

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